gameplay has never been about about pretty graphics.
I don't know of another console RTS that has the amount of strategy / infrastructure that this game provides.Sure up close the units are not special to look at but considering the scope and ability to zoom out for a strategic view on 20x20km maps and most other RTS's limit of approx 50-100 units(minor skirmish) compared to that of supreme commanders' 500 (a war) no wonder those other games look prettier and offer the same old locked in camera- try zooming on Halo wars. There is also a sandbox mode in skirmish and as a single player you can use this to practise building without being rushed at also good for designing base templates and saving for later use. I think if some of these so called critics actually played the game for a period of time ( the campaign takes 2-3hrs per mission x 6 missions x 3 factions- do you really think that these critics played this through) they may have found that the interface is great once set up properly and find a bunch of hidden gems like templates where you can pre-design base or stand alone emplacements and task workers to build these freeing up valuable battle time. With so much to offer and a customisable interface to allow for your preferred set-up and while you have to experiment to get the feel just right personally, this game allows you to alter reticle drift and magnetic unit stickyness amongst a long list of interface options. With so much to offer and a customisable interface to allow for your preferred set-up and This game doesn't deserve the bad ratings. This game doesn't deserve the bad ratings.